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My c64u starlight hangs on load with the following message:

VOID LANCER
LOAD ERROR - RESET

Hey like your game. try my game. lets colab. https://pokersnake189.itch.io/

Hey, thanks a lot for your message and for checking out my game!

I really appreciate the collaboration offer. Unfortunately, I have to pass for now — between my regular job and the time I’m already dedicating to VOID LANCER, I simply wouldn’t have enough time to take on another project properly.

Thanks again for thinking of me, and best of luck with your game!

Hi, nice game. Fun and enjoyable. What are you using to program it? Directly in assembly, or are you using a tool?

Thanks, glad you're enjoying it! It's written directly in 6502 assembly, assembled on a PC with the ACME cross-assembler. Around the code there's a set of Python tools I built for the project to generate graphics and more.  Everything is tested in the VICE emulator.

It’s not Katakis, mind you, but it’s still nice. :-)

I think Katakis is one of the absolute high points of shoot ’em ups on the C64. I’m working on this completely on my own, without Rainbow Arts behind me ;)
If I had managed to make it that good, I probably would have priced it at a minimum of €10 :D

Thanks anyway, I really appreciate your kind words!

I don’t mean to belittle your work in any way. For a one-man homebrew game, it’s a really great-looking and very playable C64 Shmup. Of course, it’s hard to compete with ‘Katakis’, even though that was also developed by just a small team. But a team of three very talented people, backed financially by a company like RA and working full-time on a project, can naturally achieve much more, so the comparison is a bit unfair. To show my respect for your work, I’ve just bought a copy of Voidlancer. Btw: if you ever develop a game inspired by ‘Turrican’, I can showcase it at our stand at Gamescom. ;-)

PS: What about releasing a physical copy  of Voidlancer?

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No worries at all,I was being ironic too, and I absolutely didn’t take your comment badly. :)

And thank you very much for buying a copy of VOID LANCER — although... not the Supporter Edition??? ;P

As for a Turrican-inspired game, I think the C64 has already been very well served there! (maybe from Rainbow Arts too) ;) But now I’m curious: why Turrican in particular? Is it a personal favourite of yours, or is there something specific you’d love to see in a new C64 game inspired by it?

For my next project, I was actually thinking about something more inspired by Truxton.

At the same time, I’m also working on a special version of VOID LANCER for the C64 Ultimate, with improved graphics and some enhancements specifically designed to take advantage of the machine.

And about Gamescom: if I understood you correctly, you mean that if I develop a suitable future C64 game, you could actually showcase it at your stand there. If so, that’s a very generous offer, and definitely something I’d be very interested in discussing further when the time comes.

By the way, I’m curious, who exactly do you represent at Gamescom, or which stand/group are you part of? I didn’t quite understand that part.

Regarding a physical edition of VOID LANCER: yes, that’s definitely something I’m considering.

Thanks again for the support! :)

An excellent shoot 'em up. I included it in a video alongside other games released in September.

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Thank you so much! I’m really glad you enjoyed the game, and I truly appreciate you including VOID LANCER in your September releases video. Thanks for the support! 😀

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I am very interested, but the game is not free or "Name your own price". It is 3.99 EUR. I am ok for paying 3.99€ or any amount you decide on,  but currently this is misleading. 

Thank you for your interest, and I’m sorry for any confusion. The full version of the game has a minimum price of €3.99, while the demo can be downloaded and played for free. Of course, you can choose to pay more if you wish. This way, you can try the game first and decide whether you’d like to purchase the full version.

Bought it, thanks!

Thanks to you

Awesome!

Thanks, I’m glad you enjoyed it.

Nice game! Runs well in NTSC.

Thanks!

Looks really interesting!

It is 😉

Very nice game!

Thanks a lot!

Hi

Could You add 2nd fire button support (as SPACE)?

I’ll work on it, I promise! 😀

Hi! I’ve added support for the second joystick button and made a few improvements for those using the C64 Ultimate or MEGA65. Let me know if everything works fine ;)

The first proper shmup for the C64 in quite a while, so I made a longplay of it. A few slowdowns with all the power-ups, but I don’t care. Nice work!

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Thank you so much! I really appreciate you taking the time to make a longplay of the game, and I’m glad you enjoyed it! 😀 Also, great playing! I honestly thought I had made the game quite difficult! ;D

I think the difficulty level is spot on! Don't let the video fool you, though, since it's a tool-assisted longplay (as mentioned at the end of the video description), made to quickly produce a longplay for YT.

I’ll definitely give it a try on my MEGA65 without any assistance, since I’m a fan of good shmups.

Ah, now I understand! 😄 I hadn’t read the full text in the YouTube description, so I completely missed that it was a tool-assisted longplay. That makes a lot more sense now! Thanks again for the video, and I’d be really curious to know how you find the difficulty when you try it on your MEGA65 without assistance. 😀

Hi! I’ve added a few improvements for the MEGA65, including stereo SID support and saved high scores. Download the new file and let me know if everything works fine ;) 

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I tested the new version on MEGA65's C64 Core with REU and a second SID, and it works flawlessly. I noticed that when I swapped the joystick port (to Port 1), the SPACE key no longer works. So I would suggest keeping it Port 2-only, as with the vast majority of C64 games. I don’t own a controller with two buttons.

Yes, it's quite a different experience when playing without save states. So far, I've only made it as far as the boss in Stage 3. One suggestion regarding the game balance: I think it's fine to lose the weapon power-ups when you lose a life, but it would be nice if the speed upgrade only went down by one level. However, I'll leave it up to you whether you want to implement that.

Unfortunately, PayPal keeps rejecting my transactions 😳 

Can you set up payments using a regular credit card?

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Hi, thank you for your interest in the game. I’ve just added Stripe as an option for credit card payments as well. I look forward to hearing your feedback on the game.

Best, Diego

Bought 😉 

I'll record a video for my channel in a few days and send you the link 😉

Thank you so much! 😉 I really appreciate your support. I’m looking forward to seeing your video and hearing what you think of the game. Please send me the link when it’s ready! 😀